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I already spoke about my krokul paratypy and my Argus parahearth home here, so this will be a continuation of that. This identity developed through roleplay. Through role play and writing, it began to develop how I saw the elementals and the planet Argus itself, even out of character. As such, I believe the term imagithrope is also suitable to describe my connection to shamanism and Argus. Do note that I already had certain feelings from Argus, and the krokul, but roleplaying had made them stronger. As I mentioned in one of my other essays about a separate topic, "the krokul have always sparked my heart in a very certain way. It's to the point that I consider the Krokul a paratype because of their cultural similarities to the Nerazim. When I saw the artwork where Nobundo saw his old self in the water's reflection, 12 year old me really felt that. It was a whole decade before learning about alterhumanity."

I will also talk about my skepticism with Abrahamic religions under the cut, as this goes hand in hand with my animist beliefs. I will be deconstructing it. So, if this skepticism bothers the reader, don't read further.

Read more... )


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I believe the mutant krokul draenei to be a paratype of mine because of the many thematic similarities with the Nerazim protoss, or dark templar. My mind also seems to connect the draenei home world of Argus to Aiur. I feel connected to Argus because of its similarity to Aiur, making it a para hearth home. Even their crystalline technology and the shapes of their buildings have a very similar design to protoss structures. 

Another interesting coincidence is that the name 'Draenei' directly translates to "Exiled Ones," while the word Nerazim in the protoss language roughly translates to "The Exiled." This theme surrounding exile might have been another reason that I related to them so much as someone with a Nerazim background. This was also before I knew where those feelings came from. It would have been another 10 years before I discovered the primary identity.

(Note: None of them were mutated krokul at the point of this escape from Argus, and not all draenei are krokul. As much as I like normal draenei, I don't relate to them as heavily as I do with the krokul.)

I've already mentioned some of these themes and what it means to be a dark templar in this essay, so it may help to read that first in order to get a better idea of what I'm talking about, especially if you're unfamiliar with Starcraft lore. I have no noemata about the krokul or Argus other than a few head canons I came up with for creative reasons. So all that I know is by what's shown and implied in game. These feelings are also explored through the role play of my krokul characters.

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I connected to vulcans, before discovering my main protoss identity. And I now consider vulcans to be a paratype despite learning about them first.

To explain what I'm talking about, I will need to start at the beginning. About ten years ago, before I knew anything about alterhumanity but knowing already that I specifically felt nonhuman or animal,  I remember getting interested in Star Trek. And although I vaguely knew what protoss were at the time, I didn't look too deeply into them even though my thoughts at the time towards them were "I find them interesting. I should read more about them in the future", and you can guess what happened once I looked into them more closely and looked past their in game appearances. Although I was always interested in science fiction, I feel that getting into Star Trek made me look into the genre more closely in general. And as I was watching the movies and series, I began to develop an attachment to vulcans.  So when I first looked into Starcraft, the knowledge I pulled from to understand the historical events and telepathic abilities were from the vulcans.

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